Global Library
Build your personal collection of reusable assets that can be installed into any Godot project.
Overview
The Global Library feature lets you:
- Export any folder or addon as a
.godotpackagefile - Store packages in a central location on your computer
- Install your packages into any project
Setting Up the Global Folder
- Open AssetPlus Settings
- Set the Global Asset Folder path
- This folder will store all your personal packages
Recommended Location
Choose a location outside your projects, like Documents/GodotPackages/ or a cloud-synced folder for backup.
Exporting a Package
From FileSystem Dock
- Right-click on any folder in the FileSystem dock
- Select Export as .godotpackage
- Fill in the metadata:
- Name - Package name
- Version - Version number (e.g., 1.0.0)
- Author - Your name
- Description - What the package contains
- License - MIT, GPL, etc.
- Optionally add a custom icon
- Click Export

Metadata
The export dialog captures:
| Field | Description |
|---|---|
| Name | Display name for the package |
| Version | Semantic version (major.minor.patch) |
| Author | Creator's name |
| Description | What the package does/contains |
| License | License type |
| Icon | Custom 256x256 PNG icon |
Installing from Global Library
- Go to the Global tab in AssetPlus
- Browse your saved packages
- Click on a package to see details
- Click Install to add it to your current project
Package Contents
When you export a package, it includes:
- All files in the selected folder
- Input actions (if exporting an addon)
- Autoloads (if defined)
- Checksums for integrity verification
Use Cases
- Reusable Components - Export UI components, utilities, or systems you use across projects
- Backup - Keep versioned backups of your addons
- Sharing - Share packages with team members
- Templates - Create starter templates for new projects