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Global Library

Build your personal collection of reusable assets that can be installed into any Godot project.

Overview

The Global Library feature lets you:

  • Export any folder or addon as a .godotpackage file
  • Store packages in a central location on your computer
  • Install your packages into any project

Setting Up the Global Folder

  1. Open AssetPlus Settings
  2. Set the Global Asset Folder path
  3. This folder will store all your personal packages

Recommended Location

Choose a location outside your projects, like Documents/GodotPackages/ or a cloud-synced folder for backup.

Exporting a Package

From FileSystem Dock

  1. Right-click on any folder in the FileSystem dock
  2. Select Export as .godotpackage
  3. Fill in the metadata:
    • Name - Package name
    • Version - Version number (e.g., 1.0.0)
    • Author - Your name
    • Description - What the package contains
    • License - MIT, GPL, etc.
  4. Optionally add a custom icon
  5. Click Export

Export Dialog

Metadata

The export dialog captures:

Field Description
Name Display name for the package
Version Semantic version (major.minor.patch)
Author Creator's name
Description What the package does/contains
License License type
Icon Custom 256x256 PNG icon

Installing from Global Library

  1. Go to the Global tab in AssetPlus
  2. Browse your saved packages
  3. Click on a package to see details
  4. Click Install to add it to your current project

Package Contents

When you export a package, it includes:

  • All files in the selected folder
  • Input actions (if exporting an addon)
  • Autoloads (if defined)
  • Checksums for integrity verification

Use Cases

  • Reusable Components - Export UI components, utilities, or systems you use across projects
  • Backup - Keep versioned backups of your addons
  • Sharing - Share packages with team members
  • Templates - Create starter templates for new projects